![]() You'll receive a confirmation box letting you know the subscription has been successful. It's common for workshop authors to give specific details regarding their submission in these areas.Īfter you've chosen an asset click on the green " Subscribe" button located on its workshop page. Before subscribing to the asset you've selected it's a good idea to read the assets description and tags. You can subscribe to an asset to it by selecting its thumbnail on the workshop. This serves as an icon to help differentiate your add-on and is displayed when an add-on is selected in the add-on menu along with add-on details listed in the download an asset you will need to subscribe to it. ![]() It describes your add-on in general and what it provides.Īnother file you can create in the root folder is an image named addonimage.jpg. This file is used by the game in the Extras -> Add-ons screen. It should go inside your add-on "root" folder. This allows your content to be recognized by the game. There are a few more files that you will make in order to allow your add-on content to function in game. (The description of modification of VMT- and VTF-Files is part of another guide.) Under the folder "materials\vgui\" you'll find files of all L4D2-Survivors: Lobby Pictures, In-Game Pictures and Incapped Pictures. ![]() So I need only the files named "producer_body". Under the folder "materials\survivors\producer\" you'll find different files of Rochelle (aka producer). Once the paths are replicated, place the mod into the correct folder.įor example let us look into my mod badass Rochelle v2, which change her clothes: If you do not know where a folder or file is located, search your Left 4 Dead 2 folders. This means you have to create a structure of folders inside your mod folder. You need to create a replica of the game files path. Otherwise your mod does not work properly. It's important to use the given structure of the directory.
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